Hugh Henry

  • Curious
  • Honest
  • Analytical
  • Developer

About Me

As a developer I've worked with a variety of languages and frameworks, but I'm most experienced in web development, particularly with React and Node. My love of organisation extends into my work as I'm a big fan of clean and well structured code.

When I need a break I love to go outside for walks and to play sport. I'm always keen for a kick of the footy, a hit of squash or a quick bouldering session.

My Work

I have commercial experience building out web apps for clients across a variety of industries including insurance, tourism, agriculture, and technology. I've worked in large teams and also as a one-person show. My core experience has been with React.js, Typescript applications but I've also dabbled in Node.js, python, postgres, R and more.

Please have a look at my LinkedIn if you'd like to know more.

Projects

TimeFlies app screenshot

TimeFlies

  • Plan events and meetings — create and share a plan
  • Collect availability from participants and pick a time
  • Built by hand (pre-AI)
MLVET Editor page

MLVET

  • Desktop video editing tool
  • ML cloud and local transcription of video content
  • Edit the transcription to edit the output video
  • Live preview of output video
  • Export to MP4 and EDL file formats
Lah gameplay screenshot 1Lah gameplay screenshot 2Lah gameplay screenshot 3

Lah

Lah is a mobile game hosted on the Google Play Store. It is a 2D platformer/endless jumping game where players must climb blocks to evade the lava rising from below. The game is written in C# and was built using Unity.

Challenges I faced

  • Collision detection using raytracing
  • Music creation
  • UI and sprite design
  • Creating 3D look with 2D sprites
Game of Life simulation screenshot

My Game of Life

  • Conway's Game of Life and several variations
  • Custom rule sets and evolving rules over time
  • Explorations toward higher-dimensional / ML-driven rules